Week 51: Tied Together
Creating a tie that involves more than one person expand the possibilities of position in rope. The different dynamics between the participants may lead to different kinds of play. This also mean new risks to mitigate, preparing exit plans if more than one person experiences a problem during the tie, and making sure to cover what is acceptable for each participant, not only with the person tying, but also between each of the person in the tie.
The goal of this week is to explore different ways in which you can tie people together.
- Day 351: Embrace – Let’s start with something simple, see how you can tie two people together in a hug
- Day 352: Pile – Experience with more discomfort, can the tied person be stacked or pin each other down?
- Day 353: Twister – There are so many possibilities. Make a list of limbs and part of the body you want to tie, and choose two randomly (using dice or other method), one for person A, one for person B, then tie them together, repeat until satisfaction.
- Day 354: Twins – Tie two people together, legs, arms, and see how they can keep on doing things like walking, jumping, or playing a music instrument.
- Day 355: Synchronization – Can you use each hand to tie a different person? Create the same tie on two people, and then use each hand to untie them in synchronization.
- Day 356: Moving Together – Create a tie that will allow to move the people who are tied. Start tying, move around, keep on tying and see what happens.
- Day 357: More Predicaments – Predicament opportunities grows exponentially when you involve more people, use some of the concept from week 50 and adapt them to have more people affecting each other. This can be inducing pain on each other, or forced intimacy on the (willing) participants
Next: Rope Games